With a solid history in roleplaying design, Matthew Sprange has written over two dozen gaming books, including the Babylon 5, Judge Dredd and Starship Troopers games, and has won two Origins Awards for his work in miniature wargames. Death Hulk is his second novel, with his first being a trip into the Babylon 5 universe, entitled Visions of Peace.
Released 15 August 2006
From the depths they rose...
Orders to chase down the French frigate Elita off the Cape of Good Hope came as welcome news to Captain Havelock. Stranded with the rest of the fleet at Spithead while waiting for France to initiate hostilities was an unwelcome duty for any up and coming officer. Here was a chance for glory – and prize money!
The duel would prove to be far from easy though. Very soon, Captain Havelock would come to realise that theirs were not the only two warships in the southern ocean, and an enemy long since thought to be vanquished would return from the dead to exact a terrible vengeance!
The Secret Zombie History of the World
Released 12 December 2013
THE ROTTING TIDES OF HISTORY
‘A real treat from some of the top talent in the genre today... Braaainnnssss...’
Falcata Times on The Best of Tomes of the Dead
Northern Europe, 976 AD. Bjólf and the Viking crew of the ship Hrafn flee up an unknown river after a bitter battle, only to find themselves in a bleak land of pestilence, where the dead return as draugr to feed on the flesh of their kin.
Terrible stories are told of a dark castle in a hidden fjord, and of black ships that come raiding with invincible draugr berserkers. And no sooner has Bjólf resolved to leave than the black ships appear...
‘Just to be clear, Viking Dead is about Vikings... fighting zombies. And, just to be completely clear, it is awesome.’
Ranulf, a young English knight, is among the force sent to capture Grogen Castle from Welsh rebels. Even as the English celebrate their triumph, the native druids are summoning a tireless army of bone and raddled flesh in retaliation. Now, for the sake of all, Ranulf must defy his masters and rescue the daughter of his enemy, but hope lasts only so long as the stronghold – once thought impregnable – holds out against the legions of the angry dead...
‘Grounded in historical fact, Stronghold is well researched, action packed, grim and brutal, and great fun.’
Orders to chase down the French frigate Elita off the Cape of Good Hope come as welcome news to Captain Havelock, stranded with the rest of the fleet at Spithead and waiting for France to initiate hostilities. Here is a chance for glory – and wealth.
Very soon, however, Captain Havelock will come to realise that theirs are not the only two warships in the southern ocean. An enemy thought long since vanquished has risen from the deeps...
‘A swashbuckling tale of horror and honour, like Pirates of the Caribbean with an 18 certificate.’
Graeme’s Fantasy Review
Released 21 May 2012
BUY NOW: EBOOK
Lucius Kane, thief and Shadowmage, now rules over the thieves’ guild in the city of Turnitia. The new ruling lord has proven willing to work with the thieves, and relations with the beggars and Shadowmages guilds are relaxed and friendly.
Now, however, an ancient artefact calls to Lucius, one that will unlock the secrets of his own heritage. But such power inevitably attracts others, determined to harness its mystical energies for their own ends; and a game of brinksmanship erupts between the two great empires, Vos and Pontaine.Will Lucius be prepared to pay his legacy’s price and find out who he truly is?
Released 15 October 2009
"He's dead, Lucuis! Dead! While you were off playing thief, they killed him!"
Thief and Shadowmage, Lucius Kane, has found that his influence and power in the underworld of Turnitia has grown. The thieves' guild is prosperous, and his magical skills have proved a great asset to his peers. His prospects seem boundless, until the Empire of Vos descends upon the City.
Soldiers fill the streets and a new cleric has taken command of the souls of Turnitia's citizens. This strange priest has promised to eradicate the thieves' guild, as well as outlaw unlicensed magic - and the pagan Shadowmages are at the top of his list.
Lucius will come to realise that, once again, a war in the streets of his city must be fought...
Released 7 February 2008
A Master of Shadows!
Lucius Kane was forced to flee Turnitia when the Vos Empire destroyed his home and his family. Now, many years later, he returns to the city that once held him safe. Here he finds a new trade and joins up with the Hands, a thieves guild run with precision and economy by a master of his craft. But Lucius is so much more than a mere thief. He is a Shadowmage!
These practitioners of magic and subterfuge are master infiltrators, spies, scouts... and assassins. Now Lucius finds his loyalty torn between the Hands and his mentor in the secret society of Shadowmages. And when a war erupts between the thieves guilds that threatens to wash the streets of Turnitia with blood, Lucius must decide where his loyalties lie while mastering his burgeoning powers!
The Shadowmage Trilogy
Released 15 May 2012
The world of Twilight turns in the darkness, illuminated by the ethereal glow of the god-planet, Kerberos. This is a world of heroes and monsters, in which four unique individuals stand against the end of everything. One such man is Lucius Kane, a rogue born into thievery when his family is destroyed by war. On the hard streets of Turnitia, ruled over by a fearsome army and a corrupt priesthood, Lucius learns of his terrifying legacy. Lucius is a Shadowmage, a powerful sorcerer blessed with the ability to manipulate all the threads of magic. Using his newfound arcane skills, and accompanied by his unusual friends, Lucius must stand against those determined to tear his city apart, while all across the peninsula great powers play for the ultimate prize!
This stunning fantasy features the previously unseen final part of The Shadowmage Trilogy, completing the saga of Lucius Kane. A per fect place for new readers to enter the world of the Twilight of Kerberos!